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Palworld, a Pokémon-like game launched on Jan. 19, has sold 5M+ copies; currently most played game on Steam, amid plagiarism claims 

—  The Pokémon-like has sold over 5 million copies in the three days since its early access launch

 

Ash Parrish / The Verge:

 

It seems like everyone on Earth is either talking about or playing Palworld. Indeed, in the three days since its early access launch on Steam on Jan. 19 (and simultaneous release on Game Pass), the game has sold over 5 million copies.

 

While that’s not quite Tears of the Kingdom numbers, to have a game from a relatively unknown developer do that kind of work in that short of time? Okay, Palworld, you have our attention. Let’s see exactly what it is you have to say.

 

Palworld’s announcement trailer released in 2021. It started generally enough, with a bright, colorful world populated with cute monsters that bear an almost uncomfortable resemblance to another game featuring cute, catchable creatures.

 

But then come the AK-47s. Midway through the game’s trailer, the tone shifts from “catch these cute monsters that will help you build your home” to “shoot these cute monsters and use them as slave labor.”

 

One of the most memorable moments from that first trailer was the image of a bunch of pals (the monsters are called pals) that look startlingly like Sprigatito, mournfully manufacturing assault rifles on an assembly line.

 

 

Fast forward two years, and while I haven’t quite gotten my gun factory up and running yet, I do feel a jolt of excitement when my Lamball helps me make a new tool or weapon. Crafting / survival games are not my jam; I bounce off them like Pikachu bouncing off a Snorlax belly. Yet for all my relative disinterest in what Palworld’s trying to sell me, I’m kinda buying it anyway. I definitely see the vision, and I completely understand how if I was someone who did enjoy the Pokémon or Minecraft games of the world, Palworld would have lit my brain on fire like a Charizard at butcher shop.

 

When you first load into Palworld, you create your character and then your world. I do appreciate that the tutorial is very good about explaining what it is you need to get started. There’s a robust survival guide that not only explains how the basic controls work but also offers tips on what to do first. And like any survival game, the first thing I wound up doing was punching trees and rocks.

 

Catching pals is a simple affair frontloaded with a bunch of busy work before you can even think about building your team. You’ve gotta craft the game’s version of pokéballs, but before you can make them you need a special kind of stone that you can either pick up off the ground or mine from rock deposits. Then you’ve gotta craft the workbench to craft the pokéball. After that, catching a pal works like it would in any other game: weaken it (with weapons, your fists, or another pal you’ve got on your team) then throw the ball to catch it. The game will tell you, based on how much you’ve weakened the pal, your likelihood of successfully catching it, which is a nice touch. But make sure you aim that ball precisely because if you’re off by one pixel, you’ll miss and lose your ball. This is especially frustrating in the early game because of all the work it takes to make the suckers in the first place.

 

Haven’t quite gotten to this level of automation yet. Image: Pocketpair

The game’s survival features are all what one would expect. There’s a hunger bar for your character, your pals have a hunger bar, and there’s even a hot / cold weather feature a la Tears of the Kingdom, so keep a torch handy or stay near campfires at night.

 

Setting up your base is similarly simple. Building a special structure will establish a base, and assigning any pals you’ve caught to that base will put them to work. If there are any resources within the base’s perimeter, your assigned pals will start harvesting them. Also, if you’re crafting within the base, whether it be tools or structures, your pals will bust out little hammers and help. You have to manage your pals carefully, providing them with shelter, food, and something to do.

 

And… that’s it. I have two hours in the game across PC and Game Pass. (The Xbox version is vastly inferior to PC — lots of frame rate drops, texture pop-ins, and visual glitches. Also, the Xbox version doesn’t have dedicated servers, which means multiplayer games are limited to up to four players, not 32 like on Steam. According to a report from IGN,Palworld developer Pocketpair is working on it).

 

It feels like I’ve got a decent understanding of most of what the game’s offering: catch pals, build stuff. The game’s novelty combined with its dissonant and edgy tone might be enough to hold players’ attention for the first 20 hours (or more, if you’re playing with friends), but I’m curious what the next 20 hours look like. The game’s still in early access and according to its Steam page, it’ll be at least a year before the full release.

 

Then there’s all the controversy. Multiple outlets and people on social media have pointed out the similarities between Palworld’s pals and pokémon.

 

https://x.com/TeeHallums/status/1748808064604504089?s=20

On X, user byofrog created a video showing models of pals superimposed over pokémon with the models lining up perfectly.

https://x.com/byofrog/status/1749198773295743156?s=20

https://x.com/byofrog/status/1749188773127016772?s=20

As of this writing, Palworld has sold over 5 million copies, and it is currently the most played game on Steam with over 870,000 players — it’s 300,000 players shy of beating Counter-Strike’s record for the most players on Steam ever. I can see why. First, it’s dry January. Outside of Prince of Persia: The Lost Crown — which you should absolutely be playing! and Like A Dragon: Infinite Wealth, there’s not much going on such that a game like Palworld with its “Pokémon with guns” premise has the breathing room to make a big splash.

 

Secondly, Palworld is different. I don’t mean that it’s special in its difference; it’s not doing anything particularly inspired with its survival, crafting, or monster-catching elements. But the fact that Palworld mashed all those highly popular game mechanics together makes it enough to catch the attention of starved Pokémon fans who haven’t had a decent meal since Sword / Shield.

 

 

— Techmeme

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Gaming regulator in China rescinds draft rules, published in December to set spending limits and ban daily login rewards in online games; Tencent rose 6%+

—  China’s gaming regulator has removed from its website rules it proposed last month aimed at curbing spending and rewards

 

Josh Ye / Reuters:

 

HONG KONG — China’s gaming regulator has removed from its website rules it proposed last month aimed at curbing spending and rewards that encourage playing video games, checks by Reuters on Tuesday showed, in a move that boosted gaming company shares.

(Tencent sign is seen at the World Artificial Intelligence Conference (WAIC) in Shanghai, China July 6, 2023. REUTERS/Aly Song/File Photo Acquire Licensing Rights, opens new tab)

The link to the draft rules on the National Press and Publication Administration’s (NPPA) website was inaccessible as of Tuesday morning, after having worked on Monday.

 

The consultation period on the rules, which sparked market turmoil when they were first announced, expired on Monday.
The removal was described by analysts as unusual, with some saying a revision could be in store. The NPPA did not immediately respond to a request for comment on the reason for the removal.
Xiaoyue Hu, an analyst at Haitong Securities, said in a note to clients reviewed by Reuters that the removal of the announcement could signal “there might be further changes in the new measures.”

 

Hu said previous regulatory measures seeking opinions had a track record of staying on the government’s websites even after the consultation period ended.
Shares in Tencent Holdings (0700.HK), opens new tab, the world’s biggest gaming company, and its closest rival, NetEase (9999.HK), opens new tab, rose as much as 6% and 7% in morning trading respectively. The two companies’ shares were still up more than 4% at noon against a 2.4% increase in Hong Kong’s Hang Seng Index (.HSI)

 

The draft rules, which proposed setting spending limits for online games, had sparked panic among investors, wiping off nearly $80 billion in market value from China’s two biggest gaming companies when they were announced.
Analysts also at the time said the plans brought the risk of potential regulatory change back to the fore in the minds of investors, hurting confidence at a time when the government has been trying to boost private-sector investment to spur a slowing economy.
But five days later, the NPPA struck a more conciliatory tone, saying it would improve them by “earnestly studying” public views. Earlier this month, Reuters reported that China removed a gaming regulatory official from his post, in a move linked to the rules.
Two of the most contentious articles in the proposed rules were articles 17 and 18, analysts said. The NPPA had acknowledged concern over those articles in December and analysts said there was a possibility they could be removed or changed.
Article 17 seeks to ban video games from forcing players into combat, which confused the industry as combat is the key mechanic of the majority of contemporary multi-player games.
Article 18 requires games to set a spending limit for players as well as barring features that incentivize players to spend in the game.
“Our base-case view expects the government to remove Article 17 (prohibition of mandatory player-versus-player) and 18 (imposing spending limit) from the final rule,” Ivan Su, an analyst at Morningstar, told Reuters.
Charlie Chai, a Shanghai-based analyst at 86Research, said regulators have been working to contain the fallout of the proposed rules.
“It seems (government) officials were caught off guard by the overwhelming negative reaction from investors, businesses, and the public,” he said, adding that the government has since “moderated its stance (and labelled) the proposal as ‘negotiable.'”

 

 

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— Techmeme

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Data.ai: Puzzle app Royal Match globally held top spot for biggest mobile game by monthly revenue since July, beating Candy Crush Saga

—  Istanbul-based developer Dream Games is on track to double revenue from its debut title despite a lacklustre year for mobile peers

 

 

Tim Bradshaw / Financial Times:

 

Puzzle app Royal Match, developed by a small team in Istanbul, has overtaken Microsoft-owned Candy Crush Saga as the most lucrative mobile game in the world, outshining other smartphone titles during a lacklustre 12 months for the industry. Royal Match became the biggest mobile game by monthly revenue globally in July and has held the top spot since then, according to Data.ai, which tracks consumer spending on Apple and Android app stores.

 

Launched in 2021, it is the debut title from Dream Games, a Turkish start-up valued at $2.75bn early last year. For more than a decade, King’s Candy Crush Saga has been one of the world’s most consistently popular games on any platform, hitting $20bn in cumulative revenue this year. Now part of Microsoft after its $75bn buyout of Activision Blizzard, Candy Crush has spent only six months outside the top 10 highest-revenue mobile games since it was released in late 2012, according to Data.ai. Consumer spending on Royal Match more than doubled in the year to October, increasing the game’s annual gross revenue run rate (before paying out app store fees) to $2bn, said Soner Aydemir, Dream Games co-founder and chief executive.

 

Royal Match grew so much in what has been another challenging year for mobile games, its creators and investors say, thanks to a focus on quality and mass-market appeal, in a sector that often sees short-term money-spinners launched into Apple’s and Google’s app stores by a few developers on a low budget. “We strongly believe quality is the best business plan,” Aydemir said. Data.ai is forecasting the mobile games market will decline about 3 per cent this year globally, including in China, making Royal Match — alongside Scopely’s Monopoly Go! — a scarce new hit. “They have had a very impressive year,” said Lexi Sydow, head of insights at Data.ai. Royal Match is a “match-three” puzzle game, which would typically involve lining up tiles or icons to clear a grid. These have become the most popular casual gaming genre since they were popularised by Bejeweled in the early 2000s.

PHOTO: Soner Aydemir, Dream Games co-founder and chief executive: ‘What we are focusing on is a little bit different to our competitors’ © Ege Islek

 

While it spawned many imitators, Candy Crush Saga came to dominate the match-three market, ranking number one by consumer spend on mobile app stores for nearly 127 consecutive months, according to Data.ai. At least, until this summer. Aydemir said his players are more loyal and willing to spend more on in-game items than in other puzzle apps. More than 90 per cent of Royal Match users who have played the game for a year go on to play it for a second year, he added. Part of Royal Match’s success is its mass-market appeal, with an easy-to-learn puzzle element and bright and breezy storyline that draws a wider audience than the fantasy battlers or casino games that typically dominate the revenue charts, Sydow said. With about 55mn monthly active users, it has succeeded in persuading players to spend more on average than Candy Crush’s much larger audience of approximately 160mn does, according to Data.ai. Dream Games’ investors are hoping that it can outlast other pretenders to Candy Crush’s throne, such as Playrix’s Gardenscapes and Homescapes, which briefly outsold King’s hit for a few months in 2020.

 

“So many mobile games are a bit glitchy or the graphics aren’t that good but Royal Match is a luxury experience,” said Rob Moffat, an early investor in Dream Games with Balderton Capital, the London-based venture capital firm. “Nothing ever breaks, it’s a really clear clean art style. They think about every detail.” Dream has also invested heavily in advertising to bring in new players and lure back lapsed ones, at a time when many mobile games developers have struggled to navigate Apple’s privacy changes, which have impeded ad targeting of “whales” or big spenders in the past few years. “There’s this idea that in a climate where it’s more difficult to find your whales, it might be smarter to go broader,” said Sydow.

PHOTO: ‘Royal Kingdom’, the coming follow-up to ‘Royal Match’ © Dream Games

 

Next year, Dream Games plans to capitalise on its success by launching a follow-up, Royal Kingdom, that Aydemir hopes will “extend the story and the universe” of Match’s lead character, King Robert. Royal Kingdom, which introduces Robert’s brother Richard, is being tested in the UK and other select markets. “What we are focusing on is a little bit different to our competitors,” said Aydemir. “We are focusing on building an [intellectual property] and characters and a universe, with a well-crafted product to create a high-quality game with long-term and mass appeal.” Dream Games wants to avoid being a “one-hit wonder”, said Danny Rimer, a partner at investor Index Ventures, who sits on its board. “They have higher expectations for themselves.” The start-up was founded in 2019 by former executives at Peak Games, another Turkish mobile developer that was acquired in 2020 by US rival Zynga. Dream Games, which now employs 200 people and is profitable, recently brought on Ed Catmull, co-founder of digital animation pioneer Pixar, as a strategic adviser.

 

“When I first started playing Royal Match, I was struck by the unusual attention to the quality of the game’s visuals,” said Catmull, who has passed 5,000 levels on the game, according to Aydemir. Aydemir is an admirer of Pixar and its parent, Walt Disney, for both their output and their organising principles, and has watched The Lion King musical five times and the Frozen stage show twice. Dream Games has a 35-seat cinema in its Istanbul office where all staff, including software engineers, regularly watch movies — then spend hours afterwards analysing what makes them good or bad. “It builds a creative culture in the company,” Aydemir said. “We also play very bad games to understand why they are not good enough.”

 

 

 

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When Take-Two hit $12B Zynga deal in 2022, casual games peaked, Apple introduced ATT, but mobile game market fell

—  Video-game giant’s push into smartphone titles was expensive and late. 

 

 

Cecilia D’Anastasio / Bloomberg:

 

—  Excitement over the upcoming release of Grand Theft Auto VI is letting publisher Take-Two Interactive Software Inc. deflect investor attention from a big problem: its $12 billion foray into the shrinking mobile-games business.

With just a small presence in the fastest-growing segment of video games — titles played on smartphones — Take-Two splurged last year on Zynga, known originally for Facebook games like FarmVille and Words With Friends. It was the biggest deal ever in video games and boosted revenue from mobile titles to half of Take-Two’s $5.3 billion in annual sales.

 

Unfortunately for Take-Two and longtime Chief Executive Officer Strauss Zelnick, the deal closed just as the mobile-games business was heading into a downturn. With the end of Covid-19 restrictions, consumers who had embraced casual games during the pandemic turned to other diversions. At the same time, Apple Inc. built new privacy features into its software that made it harder for Zynga to attract new players.

“They closed the deal, and the mobile industry spent the next 18 months correcting,” said Doug Creutz, an analyst at Cowen Group who nonetheless recommends buying Take-Two shares because of its other titles, including prospects for GTA VI.

Since the spring of 2022, sales from Zynga’s five highest-grossing games have fallen 23%, according to researcher SensorTower. It’s part of a broad decline in the $90.4 billion mobile-games market that began in 2021 and is expected to let up starting next year, according to researcher NewZoo. Based on Take-Two’s own estimates, Zynga will finish this fiscal year with sales down about 5% from 2021.

 

Mobile Gaming Hits the Skids

Mobile gaming sales will recover slowly from a post-Covid hangover

Source: NewZoo

Zynga’s pipeline offers little encouragement. After putting out an average of seven games a year over the last decade, the company released just three titles in 2023. And just two new releases are on the calendar for the next 12 months, according to Take-Two’s latest earnings report. That includes a Star Wars smartphone game that’s been delayed at least three times

“Our vision for mobile is to be the largest mobile gaming company in the world, based on market share,” Alan Lewis, a company spokesman, said in an email. Take-Two is investing in new intellectual property and has a growing mobile ad business that, he said, “enables us to monetize nearly all of our players, which is a distinguishing characteristic vs. other mobile companies.”

Take-Two was among the last of the major publishers to scoop up a mobile-games company. The Zynga purchase, financed with cash and stock, provided a stable of proven titles. The goal was to prepare the company for the coming hegemony of mobile gaming.

But after soaring to new highs during the pandemic, mobile-gaming revenue fell by 7% industrywide in 2022, according to NewZoo, and is expected to finish 2023 with another 2% drop. Take-Two has lowered projections for Zynga this year, saying in November the division would account for 49% of total bookings — a measure of sales — down from a projected 53% six months earlier.

In May, the company reported $465 million in impairment charges related to Zynga, reflecting the declining outlook for a few titles.

Sheep Parade Through New York City Streets In Celebration Of The Global Launch Of Zynga's FarmVille English Countryside
English farmers and their sheep parade through New York City in celebration of Zynga’s first major FarmVille release, FarmVille English Countryside, in 2011.Photographer: Michael Loccisano/Getty Images

Zynga’s debut in gaming was electric. FarmVille, in which players operate digital farms, shot to internet fame after its release on Facebook in 2009. Some 32 million aspiring farmers logged in every day at the peak. In 2011, FarmVille, Words With Friends and Zynga’s other browser games accounted for 12% of Facebook revenue, according to a filing. Players recruited friends, creating small armies of ad watchers. They could buy tractor fuel or seeds in the game’s general store with FarmVille currency.

But investors couldn’t see a sustainable business model that extended beyond volatile social media or advertising. And Zynga’s games weren’t sticky enough to keep users long term. The company’s initial public offering came off at less than half the $20 billion market value some analysts said was possible. In an Ars Technica report, developers complained that the company’s focus on acquiring new customers and getting them to spend money made the games less fun.

To counter those concerns, Zynga began buying undervalued game companies and moved into mobile. Smartphones were the perfect platform for the company’s strategy of targeting and attracting new players, and eventually encouraging them to buy things in games. From 2015 to 2016, as smartphone ownership swelled, mobile-gaming revenue leapt by $11 billion to $43 billion, according to NewZoo.

Zynga pushed out mobile versions of Words With FriendsFarmVille, and eventually, casino and puzzle games, with the goal of creating “forever franchises.”

Take-Two, meanwhile, had been left behind. In an interview on the Invest Like the Best podcast in October, Zelnick said he underestimated the importance of mobile gaming early on and was focused on Take-Two’s core business of games for consoles.

“I missed the boat,” Zelnick said.

Star Wars: Hunters has been in development since at least 2018 under a team of about 150 — a timeline more typical of a blockbuster console game. Zynga’s BossAlien subsidiary previously made only car-racing games for mobile phones. A complicated arena combat game, Star Wars: Hunters was their first of such scope. And under a multiyear licensing deal with Walt Disney Co., Star Wars: Hunters must clear a certain quality bar while operating on both mobile devices and the Nintendo Switch.

Star Wars: Hunters “continues to hit important milestones as we approach its planned release date in calendar 2024,” Take-Two’s Lewis said, adding that the team developing it has an array of expertise, including in developing console games.

“Profitability in mobile gaming is highly driven by the scale of the game,” Creutz said. “Rather than being dominated by one or two very big games like King, Zynga’s profile has always consisted of about a dozen or so small-to-medium games.”

US-TECHNOLOGY-INTERNET-GAMES-GTA
Zynga’s struggles are overshadowed by the enthusiasm for Grand Theft Auto VI.Photographer: Chris Delmas/AFP/Getty Images

At the same time, the industry is still coping with the privacy changes enacted by Apple. They allowed iPhone users to stop companies like Zynga from tracking their activities. That made it especially hard to identify future players and target them with pitchesMany companies dependent on such marketing tactics were stunned.

“Everyone was freaking out and very concerned about the future of advertising and marketing,” said Eric Kress, host of the Deconstructor of Fun podcast and principal at Gossamer Consulting Group. “Zynga wasn’t ready. They were gonna lose. Take-Two saved them.”

While analysts say the damage from Apple’s move will persist, Zynga said it has adjusted its user acquisition strategy.

But the mobile-game industry has been consolidating ever since. Electronic Arts Inc. acquired Glu Mobile for $2.4 billion in 2021, Take-Two purchased Zynga in 2022 and Savvy Gaming Group bought Scopely for $4.9 billion this past April. And in October, Microsoft Corp. completed the $69 billion purchase of Activision Blizzard Inc., gaining a strong lineup of mobile games in a deal first proposed in 2022.

When analysts ask about Zynga on earnings calls, Zelnick has acknowledged the challenges. Late last year, he described the mobile industry as “soft.” This year, he said, it’s “more challenging than we anticipated.”

Zelnick plans to adapt Take-Two’s most popular franchises to mobile, prompting speculation about a smartphone version of Grand Theft Auto VI. Analysts question whether that’s possible, considering the delays for the Star Wars game. After the acquisition, Zelnick projected $100 million of cost savings within two years, and over $500 million of additional revenue down the line, in part from marketing the mobile games to some of Take-Two traditional customers.

The good news for Take-Two is that Zynga’s struggles are overshadowed by the enthusiasm for Grand Theft Auto VI. Take-Two shares were up 52% this year through Wednesday’s close in New York, triggered by announcements about the new game. They were 1.3% higher at midday Thursday.

“Shareholders were asking, ‘What’s up with Zynga or this downturn in mobile?’” said Joost van Dreunen, a lecturer at New York University’s business school. “Then all of the sudden, Strauss pushes the big, red button in his office and starts issuing Grand Theft Auto commands into the ether.”

(Updates shares. The market value estimate in the 12th paragraph was corrected in an earlier version of this story.)

 

 

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Hate it or love it? Unbothered Simone Biles & Jonathan Owens seemingly shade backlash over baller’s claims he was ‘the catch’

Some may know Jonathan Owens as a football player, but most know him as Simone Biles‘ husband. He’s facing much backlash from his recent interview with The Pivot podcast about their marriage.

 

Source: Carmen Mandato / Getty

The Green Bay Packers safety appeared as the latest guest on the popular sports podcast, The Pivot. The hosts questioned him about a lot of topics, especially his famous love story.

 

Considering that he’s married to one of the most decorated athletes of all time, AKA the GOAT gymnastics, co-host Channing Crowder, asked the question we all want to know! “How in the hell did you pull Simone Biles?”

 

His answer, however, sent social media up in a frenzy! He replied, saying, “It’s really how she pulled me.” He emphasized that he “didn’t know who she was” when they first connected, noting he “never really paid attention” to gymnastics.

View this post on Instagram

A post shared by Pivot Podcast (@thepivot)

Jonathan went on to say that, eventually, he caught wind of who she was as an Olympic gold medalist.

 

“The first thing that I saw was that she just had a bunch of [Instagram] followers,” he said. “So in my mind I’m like, ‘Okay, she’s gotta be good.’”

 

The two connected during the coronavirus pandemic, so dating looked a bit different for them.

 

“She came down to Houston,” Jonathan, who played for the Texans at the time, recalled. “She lived in the suburbs, so she had to drive about 45 minutes. Then the rest is history.”

 

Co-host Ryan Clark followed up by asking if Owens thought he was the catch. Owens replied, “I always say that the men are the catch.”

 

“I was fighting it,” he continued. “I was afraid to commit. But it happened when I least expected it, and we hung out, and we hit it off instantly.”

 

View this post on Instagram

Social Media drags Jonathan Owens’ claims that he was “The Catch” for Simone Biles

Source: Michael Reaves / Getty

 

Owens’ iconic wife Simone sat by his side during the interview. Clips showed her smiling from ear to ear nonstop as her husband played back the events of their early dating history.

 

However, fans on the web weren’t all smiles and giggles when they heard Jonathan’s comments. Many took to the comment section saying, “GIRL GET UP!!!! don’t let him disrespect u like that”

 

Another user wrote, “This is really odd that you would degrade your wife like this on a public platform. You will forever be known as Simone [Biles’] husband. You’re not the catch lmao.”

 

Even Shannon sharpe and Chad done told simone biles husband to shut up. You know you on the wrong side of history when men and women of all races looking at you like excuse us?? pic.twitter.com/dJEfjDBAIB

— The Neighborhood Publicist (@nhoodpublicist) December 23, 2023

 

The worst part of that interview is Simone saying “in a couple years no one will be calling him Simone Biles husband they’ll be calling me (whatever his name is) wife” girl PLEASE

— fragrance and foolishness (@Brieyonce) December 23, 2023

 

Another wild part of this whole Simone Biles’ husband debacle is that that man would not have even been invited on that podcast if he weren’t Simone’s husband.

 

So he gets opportunities b/c of his association w/ her and still can’t even recognize/acknowledge her accomplishments.

— Oni Blackstock, MD, MHS (@oni_blackstock) December 23, 2023

 

Not everyone found Owen’s comments distasteful. Some users chimed in with their opinions, saying, “So y’all are telling Simone Biles to divorce her husband Jonathan Owens b/c y’all didn’t like what he said on a podcast (The Pivot) about who is the catch and if he knew who she was when they met? It doesn’t seem to bother Simone Biles. That’s their happily married business.”

 

“Simone Biles does not feel the need to compete with her husband’s ego. Instead, she strokes it and lets him have his moment. It’s okay to let him think that he’s the catch too!”

 

This whole Simone Biles situation reminds me why I probably won’t get married again.

 

People took 60 seconds from a podcast and tried to inflate that into her husband being a lying piece of garbage whom she should divorce ASAP.

 

Most people do not take marriage seriously.

— Anthony Brian Logan (ABL) 🇺🇸 (@ANTHONYBLOGAN) December 23, 2023

 

Jonathan Owen, the husband of Simone Biles is 5’11, college educated, a professional athlete at the highest level, a millionaire, no felonies, no baby mommas, but let people tell it he is not a good catch 🤔 pic.twitter.com/RYSTqgaSDq

— Black Millionaires ® (@Blackmillions_) December 22, 2023

 

As for the lovebirds, they seem pretty unbothered by the backlash. Owens took to Instagram, captioning a photo of him and Biles with “Unbothered … just know we locked in over here” as the caption.

 

View this post on Instagram

His wife on the other hand went even shorter with one word in a fun photo from their wedding: “Mood.”

View this post on Instagram

How do you feel about Jonathan’s comments? Do you think he was wrong? Let us know your thoughts!

 

 

 

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‘The Hunger Games: The Ballad of Songbirds and Snakes’ to arrive on digital platforms

Enter the arena again when “The Hunger Games: The Ballad of Songbirds and Snakes” arrives on premium video on demand and premium electronic sell-through on Dec. 19 from Lionsgate.

 

The film will be available to buy for $24.99 and to rent for $19.99 on participating digital platforms, including Amazon Prime Video, Apple TV, Google Play and Vudu.

 

Based on the Suzanne Collins novel of the same name, the prequel centers on Panem’s President Snow — 64 years before Katniss Everdeen’s games. Tom Blyth‘s Coriolanus Snow is an Academy student tasked with mentoring District 12 tribute Lucy Gray Baird, played by Rachel Zegler, in the 10th annual Hunger Games.

 

Their pairing sets off a series of events that force Snow to battle his instincts for good and evil. Peter Dinklage, Hunter Schafer, Josh Andrés Rivera, Jason Schwartzman and Viola Davis round out the cast. The film is still currently playing in theaters and has earned over $300 million worldwide.

 

Francis Lawrence directed the film from a screenplay by Michael Lesslie and Michael Arndt.

 

In his review of the film, Variety’s film critic Peter Debruge wrote, “Much like ‘Harry Potter,’ the book series whose Hollywood success made this franchise possible, the big-screen adaptations took a few false steps before hitting their stride with a single director — in this case, Francis Lawrence — who now returns to helm a prequel (far better than the ‘Fantastic Beasts’ movies) that impressively expands the canon while honoring its key themes.”

 

The other “Hunger Games” movies are available to stream on Peacock and Fubo TV.

 

 

 

Variety

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Ocean Casino Resort selects Konami Gaming’s SYNKROS casino management system showcasing a suite of top features

Atlantic City Boardwalk resort joins with Konami to deliver industry-leading tech features to guests

LAS VEGAS — (BUSINESS WIRE) — Ocean Casino Resort and Konami Gaming, Inc. announced a partnership to drive in-demand casino technology to the 20-acre luxury destination on Atlantic City’s world-famous boardwalk.

 

Ocean has selected Konami’s SYNKROS® as its core gaming enterprise management system, through which the resort is set to take advantage of many exciting features that would be first to market in New Jersey. Ocean is in the position to leverage award-winning technology including Konami’s Konetic™ employee mobile application and integrated SYNK31™ Title 31 / Anti-Money Laundering (AML) system, for continuing top-tier service.

 

“We are looking forward to partnering with Konami to present both our guests and our team members with innovative, first to market technology meant to maximize efficiency and improve customer experiences,” said Bill Callahan, General Manager for Ocean Casino Resort. “Konami’s industry-leading technology and global gaming savvy are invaluable in the implementation of these new features to our casino floor.”

 

Through the upcoming SYNKROS launch, guests at Ocean will have the opportunity to tap into a suite of new and convenient bonusing and funding options. Another high-demand solution is the award-winning mobile app Konetic, which brings a convenient online workflow to many casino employee tasks including jackpot hand pays, managing dispatching alerts, cash can processing, progressive signs monitoring, and more. And with the implementation of SYNK31, Ocean is an industry early adopter of comprehensive, fully integrated Title 31 / AML compliance.

 

“As Ocean Casino Resort continues to achieve exceptional growth, the resort is investing in state-of-the-art gaming technology and innovative systems to enhance its operations and guest experience,” said Tom Soukup, senior vice president & chief systems product officer at Konami Gaming, Inc. “Our team is incredibly driven toward Ocean’s ongoing customer service strength, growth success, and market differentiation.”

 

This conversion is expected to be completed before Summer 2024.

 

Those interested in learning more about SYNKROS’ award-winning product suite are encouraged to visit www.konamigaming.com.

 

About Ocean Casino Resort:

Spanning over 20 beachfront acres on the world-famous Atlantic City Boardwalk, Ocean Casino Resort, named “Best Casino” by Philadelphia Magazine’s “Best of Philly 2023” awards, features 1,860 guest rooms and suites; 135,000 square feet of gaming entertainment; over 1,750 slot machines; 125 gaming tables; 160,000 square feet of meeting and convention space; 90,000 square feet of unique outdoor space; 5 upscale dining restaurants; 10 casual dining options; a 40,000 square foot spa; 6 signature day and nightlife experiences; and a 4,500-seat concert venue. Ocean is home to the world’s largest Topgolf Swing Suite and offers both land-based sports wagering and online gaming within the state of New Jersey through its real-money gaming sites. Ocean Casino Resort is owned and operated by AC Beachfront, L.L.C. For more information about Ocean, please visit theoceanac.com or follow Ocean on Facebook, Twitter, Instagram, & TikTok.

 

About Konami Gaming, Inc.

Konami Gaming, Inc. is a Las Vegas-based subsidiary of KONAMI GROUP CORPORATION (TSE: 9766). The company is a leading designer and manufacturer of casino games and technology for the global gaming market. For more information about Konami Gaming, Inc. or the SYNKROS® casino management system, please visit www.konamigaming.com.

Contacts

Media Contact:
Tashina Lazcano

Director of Marketing & Communications

702.419.6025

wortham0609@konamigaming.com

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DaleBoot partners with Aetrex to offer custom ski boots based on 3D foot scans

Partnership marks the first use of 3D foot scanning technology in custom ski gear

 

TEANECK, N.J. — (BUSINESS WIRE) — Aetrex, Inc., a global market leader in foot scanning technology and data-driven orthotics and comfort footwear, on Tuesday announced its partnership with custom ski boot manufacturer DaleBoot.

 

Leveraging Aetrex’s Albert 2 Pro foot scanning technology, DaleBoot will transition from manually measuring customer’s feet to using automated 3D foot scan data to design custom ski boots, improving fit accuracy and customer satisfaction and reducing refitting rates during a compact winter retail season.


After years of testing several foot scanning technologies, DaleBoot selected Aetrex technology for its accuracy and ease of use. Aetrex’s scanners use a pure computer vision model to create the most accurate 3D reconstruction of the foot available on the market. DaleBoot customers will complete a 20 second foot scan on the Albert 2 Pro and answer questions on ski experience, previous discomfort with ski boots and preferred snow conditions. DaleBoot will then use the 3D foot scan data and customer-reported information to develop a pair of custom ski boots with a personalized-fit shell, a fully custom liner and in-boot and on-ski stance balance and alignment, in under a week.

 

“Most skiiers consider wearing uncomfortable ski boots an unavoidable experience when hitting the slopes. But any footwear, including ski boots, designed to fit your feet should never be painful. Our partnership with DaleBoot aims to make that a reality by bringing detailed, accurate 3D measurements and data-driven insights to the ski boot development process,” said Larry Schwartz, CEO of Aetrex.

 

As of August 2023, Aetrex scanners are currently in use at 8 DaleBoot stores, including Salt Lake City, UT, and Kitzbuehel, Austria locations. The company plans to bring Aetrex foot scanners to all 60 points of distribution in ski shops around the world.

 

“Our commitment to continuous innovation has made DaleBoot the custom boot manufacturer of choice for the industry since 1969. Our customers know they can always count on us for the latest and greatest in ski boot technology,” said Rob Graham, CEO of DaleBoot. “Partnering with Aetrex during this next phase of our evolution makes our boots more personalized and data-driven than ever before.”

 

To learn more, visit www.aetrex.com/technology or contact Aetrex National Accounts Manager Justin Dyszelski at jdyszelski@aetrex.com to discuss leveraging Aetrex technology for developing snow sports gear.

 

About Aetrex

Aetrex, Inc. is widely recognized as a global leader in foot scanning technology and data-driven orthotics and comfort footwear. Aetrex has developed state-of-the-art foot scanning devices, including Albert, Albert 2 Pro and Albert 3DFit (2022 and 2023 CES Innovation Award Honorees), Albert Pressure and iStep, designed to accurately measure feet and determine foot type and pressure points. Since 2002, Aetrex has placed over 12,000 scanners worldwide that have performed more than 50 million unique customer foot scans, currently averaging more than 2.5 million scans a year.

 

The company is renowned for its over-the-counter orthotics – the worlds #1 premium foot orthotic. With fashion, function and quality at the forefront, Aetrex also designs and manufactures stylish, performance footwear. Based in New Jersey, Aetrex is consistently named one of New Jersey’s Top 100 Privately Held Companies and was also included in NJBIZ’s Top 30 Manufacturing Companies. It has remained privately owned by the Schwartz family for three generations. For additional information, visit www.aetrex.com.

 

About DaleBoot

Since its inception in 1969, DaleBoot has been highly focused on designing and manufacturing fully custom, high performance ski boots. With its factory and North American Headquarters based in Salt Lake City, and their European HQ located in the heart of the Alps in Kitzbuehel, Austria, DaleBoot provides worldwide coverage through its exclusive retail partner network. With 14 patents issued in its name, the company has chartered a course to address real customer issues, facing 85% of the skiing population, who experience problems, from large to small, with their ski boots. The DaleBoot process includes a complete athletic and bio-mechanic assessment, a series of 3D measurements, shell and liner customization, in-boot stance balance and alignment, and true on-ski cant correction. The result is a high performance ski boot that fits comfortably and is exciting to ski.

 

Founded by Mel Dalebout, an alternate for the 1952 U.S. Olympic Ski Team, and Intermountain Ski Hall of Fame inductee, the company was purchased by Rob Graham, a former U.S. freestyler, in 2007. Graham’s passion for the sport and deep business and orthopaedic acumen has propelled the company forward in terms of ski boot design and development, while establishing a new line of business dedicated to the design and manufacturing of devices used for orthopaedic surgeries. The company remains independently owned and operated. For more information on DaleBoot, please visit www.daleboot.com.

Contacts

Simone Migliori

Matter Communications

aetrex@matternow.com

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Angel Reese reveals Shaq ‘facetimed’ her daily during ‘mental health’ hiatus & cryptically claps back at haters

Angela Reese makes her long-awaited comeback with a warning for haters: “Just make sure that apology is as loud as the disrespect.”

Source: Ethan Miller / Getty

 

The 21-year-old returned to the hardwood for the first time since the LSU Tigers played Kent State on November 14. Angel helped her team secure a victory over Virginia Tech, scoring 19 points and nine rebounds during her 29 minutes of play.

 

TMZ reports that during a post-game interview, Reese revealed the reason behind her 4-game absence. She took time away from the court for a mental health break with daily moral support from Shaq. The First-Team All-American explained that she did not want to be “a cancer in the locker room.”

 

Angel Reese came in postgame, said, “who’s happy to see me?! I know y’all are!”

 

She’s talked a lot about her mental health, taking time for herself and how important that was for her.

 

I asked her who she leaned on during the last couple of weeks. She talked a lot with Shaq: pic.twitter.com/kHcK8UdqNW

— Cory Diaz (@ByCoryDiaz) December 1, 2023

 

As Angel walked into the press area, she quipped, “How happy are y’all to see me? I know y’all are. Let’s have some fun here,” before taking a seat.

 

After questioning began, she told journalists, “My mental health is the most important thing before anything. And I’m going to make sure I’m OK before anything. Because I don’t want to cause anything, harm or any cancer within the locker room.”

 

She continued, “So, being able to take a reset to myself. Like I said before, I am human. I’m not just an athlete and that’s OK to do. Pro’s do it all the time.”

 

Angel added, “So, whatever stories that were wrote and written, don’t believe everything you read. I’m back, and I’m happy, and I’m here. And I’m moving forward, and I’m gonna help take this team as far as I can.”

 

Welcome back Angel Reese. pic.twitter.com/xpeS2gSWGL

— ACESholding22 (@colecamkicks) December 1, 2023

 

The Bayou Barbie has received support from some big names, including retired baller Shaquille O’Neal. Angel claims Shaq calls her daily to “check in.”

 

“Having supportive people has been really important to me,” she said.

 

After naming her mother as the main character in her supporting cast, she said, “I talk to Shaq everyday. He FaceTimes me everyday. He checked on me. He called me every single day to make sure I was good. He told me everyday this too shall pass.”

 

She continued, “He’s been here before. He knows what it takes and just being able to have somebody like that was something that was really good for me.”

 

“He told me when I was right. He told me when I was wrong. He told me what I needed to do to get back to where I needed to be and I know he’s gonna call me after the game, if he hasn’t already.”

 

Angel Reese returns with a message about disrespect after a break from playing

Source: Icon Sportswire / Getty

 

Following her team’s victory, Reese posted a cryptic message to Instagram on Friday, “Just make sure that apology is as loud as the disrespect,” she wrote.

 

Reese never named names in the post. It seemingly addressed those who negatively speculated why she was absent from the court. Some social media users blamed the hiatus on poor grades, while others attributed it to her bad attitude.

 

So it looks like Angel Reese was NOT:

– Academically ineligible
– Going out of her mind
– Letting fame get to her
– Making too much money
– Not taking basketball seriously

 

Too many people wanted an “I knew it” moment with the situation and owe an apology pic.twitter.com/JumDgp6LWK

— Martin Soaries | Basketball Jedi 🧘🏾‍♂️🥷🏾🥢💫 (@marsoaries) December 1, 2023

 

During Reese’s leave, Kia Brooks, the mother of her teammate, Flau’jae Johnson, took to Instagram with a message for the Greenville Regional MVP’s mother, Angel Webb Reese.

 

“You definitely know about grammar errors when your daughter got a 2.0-or-less grade point average,” she spewed. “Stop being petty, fake and hateful, and take responsibility for you and your daughter’s actions.”

 

LSU head coach Kim Mulkey’s refusal to bring clarity only intensified speculations, although she did admit “locker room issues” were the catalyst.

 

Upon beating Virginia Tech, Mulkey stated she was “proud of how [Angel] handled herself, proud she’s back to the Angel everybody knows. . . . There’s nothing but positive things about what happened on that floor.”

 

I’m glad to see Angel Reese will be back with her team and playing tonight. I would love to know what the reason she was out is (THEY say her grades slipped but she said that’s not what happened), but I’m also cool if that doesn’t come out because it’s really none of our business pic.twitter.com/EmsxMekKKb

 

— Ultramagnetic LB’s (@LBrothersMedia) November 29, 2023

 

In addition to Reese’s return, Coach Mulkey nabbed her 700th victory. She became the fastest coach to reach this achievement in men’s and women’s collegiate basketball history.

 

Congrats all around!

 

Hopefully, whatever issues the team had were solved, and the ladies can keep their focus on basketball.

 

 

Bossip

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Art & Life Culture Lifestyle Sports & Gaming

Baldur’s Gate 3 sweeps The Game Awards 2023 Thursday night

Larian Studios and Remedy led The Game Awards Thursday night, with Baldur’s Gate 3 winning six awards, including Game of the Year, and Alan Wake 2 taking home three of the eight it was nominated for.

 

Aside from Game of the Year, Baldur’s Gate 3 was awarded Best RPG, Best Multiplayer Game, Best Community Support, and the Player’s Choice category, while actor Neil Newbon won Best Performance for his role as Astarion.

 

Alan Wake 2 picked up three accolades, including Best Narrative, Best Direction, and Best Art Direction.

 

Elsewhere, Nintendo won three awards while Square Enix and Capcom both won two, including Best Score and Music for Final Fantasy 17 composed by Masayoshi Soken.

This year’s Game Awards featured the usual announcements and reveals, including Hideo Kojima’s upcoming Xbox exclusive OD in collaboration with director Jordan Peele, Capcom’s Monster Hunter: Wilds, Arkane Studios’ Blade, Don’t Nod’s Lost Records: Bloom and Rage, and another release date for Ubisoft Singapore’s Skull and Bones.

 

The show also saw Finnish band Poets of the Fall perform as the Old Gods of Asgard for the first time live, staging a musical number from Alan Wake 2 with its actors Ilkka Villi, Matthew Porretta, and David Harewood alongside Remedy’s creative director Sam Lake.

 

Read more

 

 

GamesIndustry.biz